![]() Weirdly, despite the vagaries of a percentage chance to hit (unless it’s 100% or course) I actually prefer that to Phoenix Point‘s method. There is a bar at the top of the screen that will show the potential damage you’ll do to an enemy and/or you can actually free aim and target specific parts of the body for different effects. The other major difference is that when you aim there is no percentage chance of hitting. These use willpower which enemies can also attack and if a character runs out of willpower then they will panic, costing you a turn. It’s a flexible system allowing you to move very far or hold you position and take multiple shots as well as using abilities which you can unlock through levelling up. Unlike XCOM, where you’re limited to two actions, in Phoenix Point you have four action points and movement is more analogue than just using one action point, but firing requires a set number depending on the weapon in use (two for an assault rifle, for example). General movement controls are the same as you move in a turn based fashion on a grid to hide behind cover and take up safe positions to hopefully line up a shot at the variety of enemies you’ll face. Here players of the modern XCOMs will feel familiar, but there are quite a few differences as well. Story missions can involve researching, building a certain facility at a base or going to a specific location which will generally involve a battle. You’ll be given story missions to tackle as well as optional side missions which will give you rewards like tech, materials and food. Researching new weapons and armours are important as well as producing them and the ammo required to use them, which takes time. This gives an almost Civilization feel to the world map, as you expand outwards, creating new bases to increase your productivity and contacting colonies. Or you could just raid them with similar results. Each faction is less than friendly with each other so helping one will annoy another but it pays to keep them on good terms for trading and the research they can share with you. You explore the globe in your airship looking for contacts, materials and new squad members whilst helping or hindering the factions. ![]() This isn’t the beginning of an invasion though, things have already gone to pot with humanity spread out into small colonies belonging to different factions. It was created to aid the world in a time of peril and with the Pandoravirus mutating humans and animals alike, emerging from the sea and engulfing the planet with a terraforming mist, that time is now. ![]() You take control of the titular Phoenix Point, a cell of the Phoenix Project, a once strong organisation which you must rebuild with only one airship, a crew and a barely functioning base of operations. They were more complex affairs so, as you’d expect, this new release on PS4 takes some leaves out of the modern iteration’s books but also tries to introduce a little more complexity. Phoenix Point comes from the creator of the original XCOM, which I’ve only dabbled with. They mix the right amount of difficulty and strategy whilst ‘dumbing it down’ to a point where you lose a lot of the faff and it works well on a controller. Octoin PS4 / Reviews tagged civilization / factions / julian gollop / phoenix point / recruits / strategy / tactical / turn-based / xcom by Gareth
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